Thomas van den Ingh
  • Home
  • Projects
    • The Red Stare VR
    • Akuma no Mori
    • Heist Night
    • Project Dive VR
  • About/Contact
  • thomasvdingh@gmail.com

Thomas van den Ingh - Technical designer 

Unannounced Sumo Digital Project

Role:  Technical Designer
Development Team: Sumo Digital
Platforms: ?
Engine: ?




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Role:  Technical Designer
Development Team: Play:D
Platforms: HTC Vive
Engine: Unreal Engine 4



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"The Red Stare is a VR Experience in which the player takes the role of a detective on a stake out in 1950s New York"
My role in the Red Stare is to design and create the systems that will be used to create the mystery. I designed the way the AI works, and programmed the basics for it. My work also includes the design and functionality of several tools the player can use in their room.
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Winner Dutch Game Award Best Student Design
(2017)
Winner NHTV's Best Design

(2016-2017)

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Role:  Level Designer & Gameplay Programmer
Development Team: Flat Sushi

Platforms: Windows
Engine: Unreal Engine 4

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​“Akuma No Mori” is an experimental art game in which the player will experience a vast array of emotions through subtle environmental storytelling and a simple set of mechanics.
My role in the team was to do the gameplay programming. 
I had to work closely with the creative director to ensure the game play reflected the vision.

I designed a level,
 the abandoned village, which is the first the player encounters after the introduction. To make the levels feel better, I made several object in the environment interactive.
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Role:  Producer, System designer
Development Team: Team 15
Platforms: Windows, Linux, Mac
Engine: Unity 5

IndieDB: 
http://www.indiedb.com/games/heist-night

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"​Heist Night is an asymmetric multiplayer stealth game.
In which two players compete; each having different objectives, 
resources and camera perspectives.​"
I was the producer of Heist Night. I made sure that the game remained within our scope, and planned accordingly.

I worked as a system designer and balanced the game to be fun for both sides of the asymmetrical conflict. 
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Winner NHTV's Best Design
(2014-2015)

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Project Dive VR

Role:  Producer
Development Team: Holy Diver
Platforms: HTC Vive
Engine: Unity 5​
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"Project Dive VR" is a virtual reality experience that lets the player explore the Portofino diving area.
I was the producer for Project Dive VR. I handled the main communications with our contact in Italy, and our submission for the Festival Della Scienza.  
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Showcased on Festival Della Scienza
(2016)

Achievements

The Red Stare 

Heist Night

Project Dive

Akuma no Mori

- Winner NHTV's Best Design
(2016-2017)
- Showcased on Indigo 2017
- Winner NHTV's Best Design
(2014-2015)
- Winner NHTV's Best Code
​(2014-2015)
- Nominated NHTV's Best Game (2014-2015)
- Showcased on Festival Della Scienza
(2016)
- Showcased on Dutch Design Week
(2016)
- Submitted for Dutch VR awards Students category
(2017)
- Nominated NHTV's Best Art (2015-2016)

Contact

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  • Home
  • Projects
    • The Red Stare VR
    • Akuma no Mori
    • Heist Night
    • Project Dive VR
  • About/Contact
  • thomasvdingh@gmail.com